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Sunday, October 31, 2021

Genoa Indian boarding school is topic of Nov. 11 panel talk - Nebraska Today

The story and lasting impact of the Genoa U.S. Indian Industrial School in Genoa, Nebraska, is the topic of a panel hosted by the Center for Great Plains Studies and the University of Nebraska State Museum at 5:30 p.m. Nov. 11.

In this presentation, team members from the Genoa Indian School Digital Reconciliation Project and community members will share the lasting impact of the school, new research and deep insights into the personal stories of those who attended.

The Genoa School was one of more than 300 Indian boarding schools established by the government and churches in the late 19th and early 20th centuries. By 1900, nearly 21,000 Indian children, or about 78% of all Indian children who attended school, were living apart from their families at one of these schools. In many cases, officials forced children to attend the schools against the wishes of their families and tribes. To assimilate Indian children and break their ties to their families, tribes and homelands, most teachers and administrators forbade students from speaking their native languages and required Christian conversion.

The panel will explore the history and speak to modern-day reconciliation efforts throughout North America. Panelists include:

  • Judi gaiashkibos (Ponca), executive director, Nebraska Commission on Indian Affairs
  • Margaret Jacobs, project co-director
  • Susana D. Grajales Geliga (Lakota and Taino), project co-director
  • Elizabeth Lorang, project co-director
  • Rudi Mitchell (Omaha Indian Nation of Nebraska and Iowa), professor emeritus of Native American studies, Creighton University

The event is free and open to all and will comply with all University of Nebraska–Lincoln and Lincoln-Lancaster County COVID-19 guidelines. For a link to the livestream and recording, click here. The event is part of the center’s Paul A. Olson Great Plains lecture series and the University of Nebraska State Museum’s Claire M. Hubbard First Peoples of the Plains annual lecture.

The talk will occur at the Center for Great Plains Studies, 1155 Q St. The north Que Place parking garage stairwell sidewalk is closed at Q Street due to construction, and visitors should approach the building from the north, east or south.

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Genoa Indian boarding school is topic of Nov. 11 panel talk - Nebraska Today
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Tackling The Timely Topic Of The Dangers Of Investigative Journalism, ‘FBI: International’ Asks Tough Questions To Uncover The Truth - Forbes

Tariffs, taxes and nuclear weapons are big topics at the G-20 summit - NPR

At his first in-person G-20 summit, President Biden is discussing tariffs, taxes and nuclear weapons with leaders of the world's biggest economies.

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Saturday, October 30, 2021

Weekend Hot Topic, part 2: Scariest moment in a video game - Metro.co.uk

Silent Hill 2
Silent Hill 2 – a horror classic (pic: Konami)

Readers describe the most terrifying scenes they’ve experienced in a video game, from Alien Isolation to Doom 3.

Since it’s Halloween this weekend we wanted to know what’s the most frightened you’ve ever been by a game. Although there was the proviso that you couldn’t mention the dogs jumping through the window in Resident Evil 1 – even though a number of people did anyway.

In the end, multiple different Resident Evil moments were mentioned, especially the Regenerators in Resident Evil 4, as well as classics such as Silent Hill and Project Zero 2.


Low tech scares
Video games are far scarier than any movie I’ve ever watched, and I’ve watched them all. Clearly it’s the immersion that does it but while a number of films have creeped me out there’s at least two games that have made me feel almost physically ill while playing and I’ve had to put them down and come back later.

One was the original Silent Hill (Silent Hill 2 is also excellent but it’s less surprising if you’ve played the first) and the other is Amnesia: The Dark Descent. For me these are the two scariest games ever, with the remake of Resident Evil 1 in third place and probably Amnesia as the absolute number one.

Those first two were low tech games even at the time, and Silent Hill is almost unplayable now, but the atmosphere, the disturbing imagery… just like movies it proves that it’s not a big budget and fancy effects that makes things scary, in fact it’s probably the exact opposite.
Kramer


POV
There were lots of scary moments on Resident Evil, the infamous dogs through the window was a decent jump scare, but the truly terrifying moment came bit later on when you returned to the mansion and met your first Hunter.

The way the game suddenly switched to the creature’s point of view and made you watch as it ran through the level opening doors heading straight for you was a moment of true terror. By the time it handed you back control of the game you were close to a state of panic. It might seem a bit tame looking back now but at the time there was nothing like it, very few games have ever managed to create a moment as scary as that.
Russell


Out of the closet
The most scared I’ve been in a game is in Doom 3. I used to play it late at night in a dark room. The backgrounds sounds used to put me on edge, but what really made me jump was the monsters who would appear to your left or right as you walked down a corridor.

As they were unexpected I’d end up jumping off the sofa. Great times.
Manic miner 100 (gamertag)


E-mail your comments to: gamecentral@metro.co.uk


Helpless fear
I’m generally not that scared by games, or films for that matter, but Alien Isolation really stressed me out. Hiding in lockers while the xenonorph patrolled the room was terrifying to me at the time. The androids creeped me out too.

You were helpless for most of the game, which added to the fear. That game was dripping in atmosphere. Outstayed its welcome by the end but I quit due to my anxiety levels a few times.
J M


The worst
Although Resident Evil 4 is more tense than scary I find one enemy very unsettling: the Regenerators!

That horrible creepy breathing noise you hear so you know one is nearby, the way they lunge at you and bite your neck! And then you get ones with added spikes to impale you!

Just horrible!
LastYearsModel


Fear of losing
The usual suspects can be named for survival horror games. Silent Hill, Forbidden Siren, Amnesia, and I’d probably say P.T. is by far the most unnerving but rather than retread through the reasons that it is I’ll opt to mention a different version of fear. The fear that titles such as Bloodborne and, more recently, Returnal give you.

That terror of losing all your blood echoes whilst searching in vain for a shortcut back to a lantern or (as in Returnal) trying to avoid those accursed kamikaze drones dive bombing you into oblivion in the Derelict Citadel. The run through the first three biomes to finally face the Nemesis boss was a palm sweatfest made all the more so by the fantastic 3D audio screaming through the headphones. Every encounter making you certain that death was seconds away and that the DualSense was careering into the neighbour’s garden via your open window.

The worst was probably that huge descent in the Abyssal Scar biome. You know the burnt umber coloured matter will be making a move to the fan as the game has already made you endure constant surprise attacks and yet this one is totally obvious. Down in the murky abyss you find what I would say is the hardest enemy in the game… the truly hated Malformed Typhonops. Pretty certain I held my breath for the entire duration of that epic hell pit battle. It’s still my GOTY though.
Andee
PS: There’s a discount on PSN for a game called Visage. A rather large homage to P.T. by the look of it but allegedly a scary experience so that’ll be my Halloween game to play/endure.


Never again
I’d have to say Resident Evil 7 in VR. I’m not into scary games or movies but that game I thought, yep, I’ll give it a go in VR.

I only played it for about 10 minutes then it was deleted and put at the back of the cupboard. I had the headset as well, so every creepy sound I could hear. I’m 39 and I don’t mind saying I’ll never buy a game like that again.
David


Near fatal frame
I have said before that video gaming could be a more scary medium than others, but not so much now as I’m pretty use to scares and gore these days, especially jump type and creepy images. But you can’t beat the atmosphere of games like the original Project Zero games from the PlayStation 2 era.

The first one was really a jump into the deep end of horror, made more so by being rather difficult and very tough towards the end. Getting up and close to the spirits with the camera obscura and at the last second snapping the aggressive spirit to exorcise it! Really brings tension and heart pumping situations.

The ongoing atmosphere with oppressive sounds, that always seem to be lurking in the background that make the hairs on your back stand up on end, especially if a rather creepy ethereal kid’s voice makes you, in real life, turn quickly around thinking it’s behind you in your actual room! It can really merge the real and the virtual worlds quite successfully indeed.

Films and books are good but games are sometimes better. But now I am finding games, books, and films can be enjoyed without getting scared or having my heart quickening up as a part of it. But I do very much enjoy horror a lot and the gothic architecture and stories linked to them from all varying different mediums, with sci-fi horror included, especially H. P. Lovecraft.

Happy Halloween though to everyone and my film choice will be of a Japanese horror style this weekend, as I feel Japan and South Korea do the best film horror stories in my opinion. Sleep tight and don’t have nightmares!
Alucard


E-mail your comments to: gamecentral@metro.co.uk


The small print
New Inbox updates appear every weekday morning, with special Hot Topic Inboxes at the weekend. Readers’ letters are used on merit and may be edited for length and content.

You can also submit your own 500 to 600-word Reader’s Feature at any time, which if used will be shown in the next available weekend slot.

You can also leave your comments below and don’t forget to follow us on Twitter.

MORE : Weekend Hot Topic, part 1: Scariest moment in a video game

MORE : Games Inbox: Best PS5 exclusive game, Call Of Duty: Vanguard sales, and Game Pass free trial

MORE : Games Inbox: Halo Infinite graphics upgrade, Super Mario 64 vs. Tomb Raider, and Echo Generation review

Follow Metro Gaming on Twitter and email us at gamecentral@metro.co.uk

For more stories like this, check our Gaming page.

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By Topic – November 2021 - Linn's Stamp News

The new stamp-issue listings from the Scott New Issues Update in the Nov. 15, 2021 Linn's Stamp News Monthly Edition fall into the following popular topical collecting areas.

Antarctic & Arctic

French Southern & Antarctic Territories (641, 642, 649, 654, 659); Russia (8279)

Architecture

Albania (3045, 3047); Botswana (1108a); China (Taiwan) (4592, 4593-4596); Dominican Republic (1685, 1686); Finland (1628, 1629, 1635, 1637e); French Southern & Antarctic Territories (641, 647, 654, 659); Great Britain (4084); Great Britain (Guernsey) (1605, 1619, 1625, 1625a, 1627, 1627a, 1629, 1630); Great Britain (Jersey) (2377, 2397, 2398, 2400, 2404a); Great Britain (Isle of Man) (2145e, 2145f, 2146j, 2153, 2154, 2156, 2158, 2168, 2171, 2173); Grenada (4359h, 4359i, 4359j, 4959k, 4360h, 4360i, 4360j, 4360k, 4361b, 4367, 4370, 4375); Grenada Grenadines (3041-3042); Guatemala (732, 734, 737); Italy (3678, 3679, 3680, 3682, 3690, 3691, 3694); Kosovo (459, 467); Latvia (1060, 1066); Macedonia (839, 849, 850, 853, 854); Russia (8263, 8266, 8269, 8270, 8272, 8274, 8275, 8276, 8277, 8281, 8283, 8284); St. Thomas & Prince Islands (3416c, 3416d, 3417c, 3417d, 3426a, 3426d, 3431a, 3435, 3436, 3438, 3447, 3477, 3486, 3487, 3493-3494); Slovakia (879, 880); Vatican City (1748, 1750, 1751, 1771, 1772); Wallis & Futuna Islands (827, 832)

Bridges

Finland (1637e); Grenada (4359h, 4359j, 4959k, 4360h, 4360j, 4360k); Grenada Grenadines (3042); Italy (3691); Kosovo (467); Macedonia (855); Russia (8280a, 8281, 8283)

Castles

Great Britain (Guernsey) (1630, 1631); St. Thomas & Prince Islands (3478)

Lighthouses

Great Britain (Guernsey) (1623, 1623a); Great Britain (Jersey) (2403, 2404a); Great Britain (Isle of Man) (2145b, 2146g); St. Thomas & Prince Islands (3467, 3484)

Windmills

Great Britain (Guernsey) (1629, 1631); Great Britain (Alderney) (694, 696a); Great Britain (Jersey) (2378)

Art

Bulgaria (4977-4978); China (Taiwan) (4592); Great Britain (Isle of Man) (2155); Grenada (4376b, 4376c)

Caricatures, Cartoon Art & Comic Strips

United States (5636-3639, 5636a-5639a)

Paintings

Great Britain (Jersey) (2383-2390); Great Britain (Isle of Man) (2156, 2157); Italy (3681); Macedonia (841, 843); Russia (8269, 8270, 8272, 8273); St. Thomas & Prince Islands (3419b, 3419c, 3424, 3425, 3426, 3427, 3428, 3429, 3443, 3444, 3445, 3446, 3447, 3448, 3465a); Vatican City (1759, 1771)

Pottery, Ceramics & Other Media

Albania (3045d); Kosovo (459b); Macedonia (871); Russia (8277); Vatican City (1764)

Nudes

St. Thomas & Prince Islands (3429c)

Sculpture & Statues

Great Britain (Isle of Man) (2144c, 2146c, 2168, 2174); Grenada (4376a, 4376d, 4376e, 4377); Grenada Grenadines (3041); Macedonia (850, 852); Russia (8271, 8281, 8284); St. Thomas & Prince Islands (3416c, 3419c, 3430, 3449, 3477, 3479); Vatican City (1765, 1770)

Aviation

Airplanes, Gliders & Helicopters

Dominican Republic (1682); French Polynesia (1265); French Southern & Antarctic Territories (641, 654, 655); Great Britain (Guernsey) (1599, 1600); Great Britain (Alderney) (714, 714a); Great Britain (Isle of Man) (2170); Grenada (4365); Russia (8267); St. Thomas & Prince Islands (3420b, 3420d, 3459, 3460, 3476, 3477, 3483); Surinam (1626)

Bicycles

Italy (3675)

Black Americans

St. Thomas & Prince Islands (3422c, 3423c)

Children

China (Taiwan) (4592b, 4603); Colombia (1559); Finland (1628); Finland (Aland) (444); French Polynesia (1265); Great Britain (Guernsey) (1613); Great Britain (Alderney) (705, 706, 707, 708, 709); Great Britain (Jersey) (2405, 2417); Great Britain (Isle of Man) (2147, 2169); Italy (3683); Latvia (1062); Macedonia (841); Russia (8284); St. Thomas & Prince Islands (3416a, 3420, 3427d, 3428d, 3435, 3439, 3443, 3461, 3462a, 3465b, 3465c, 3466, 3478, 3483, 3487); Vatican City (1748, 1772)

Coins & Currency

Great Britain (Guernsey) (1577, 1578, 1579, 1581, 1581a); Great Britain (Alderney) (691-696, 696a)

Endangered Species

Andorra (French) (835); Czech Republic (3867); Finland (Aland) (445); French Polynesia (1263-1264); Great Britain (Guernsey) (1605-1612, 1608a); Great Britain (Jersey) (2391-2396, 2395a); Kosovo (460-462); Latvia (1069-1070); Vatican City (1768-1769)

Worldwide Fund for Nature (WWF)

Finland (1636); St. Thomas & Prince Islands (3414-3415)

Europa

Andorra (French) (835); Czech Republic (3867); Finland (1636); Finland (Aland) (445); Great Britain (Guernsey) (1607, 1608, 1608a); Great Britain (Jersey) (2391, 2395, 2395a); Great Britain (Isle of Man) (2145a, 2145f, 2146f); Kosovo (460-462); Latvia (1069-1070); Macedonia (852-853); Vatican City (1768-1769)

Explorers

French Southern & Antarctic Territories (642)

Fairy Tales, Folklore & Mythology

Finland (1637d); Great Britain (4083-4092); Great Britain (Guernsey) (1576-1581, 1581a); Great Britain (Isle of Man) (2137, 2153); Macedonia (864); Russia (8274); St. Thomas & Prince Islands (3428c, 3495-3496); United States (5640-3643, 5640a-5643a); Wallis & Futuna Islands (831d)

Famous People

Grenada Franklin D. Roosevelt (4367b), Joseph Stalin, Adolf Hitler, Benito Mussolini (4367); St. Thomas & Prince Islands Mohandas K. Gandhi (3417, 3436), Jimmy Carter (3423b)

Royalty

Great Britain (MH498); Great Britain (Guernsey) (1613-1618); Great Britain (Alderney) (711-714, 714a); Great Britain (Jersey) (2405-2410, 2418-2423); Great Britain (Isle of Man) (2147-2152); Guatemala (733); St. Thomas & Prince Islands (3420, 3422b, 3439, 3461, 3478)

Fauna

Land Mammals

Andorra (French) (835); Colombia (1560); Finland (1632a, 1632d, 1632e, 1636); French Southern & Antarctic Territories (641, 643i, 643o, 656, 659); Great Britain (Guernsey) (1576-1581, 1581a, 1619); Great Britain (Alderney) (692, 696a, 706, 708); Great Britain (Jersey) (2395a, 2396, 2402, 2404a); Great Britain (Isle of Man) (2137, 2144d, 2146d); Italy (3682); Kosovo (460-462); Latvia (1061); Russia (8273, 8274); St. Thomas & Prince Islands (3414-3415, 3424b, 3436, 3446, 3454-3458); Vatican City (1758, 1772)

Land Mammals: Cats

Czech Republic (3867); Finland (1627, 1637d); Great Britain (Alderney) (691, 696, 696a); Great Britain (Jersey) (2429); Italy (3680); St. Thomas & Prince Islands (3440, 3465b); Vatican City (1748, 1770)

Land Mammals: Dogs

Great Britain (Guernsey) (1613); Russia (8266); St. Thomas & Prince Islands (3418b, 3439, 3478, 3480, 3495-3496)

Land Mammals: Horses

China (Taiwan) (4592); Finland (1637b); Great Britain (Guernsey) (1617); Great Britain (Alderney) (712, 714a); Great Britain (Jersey) (2419); Great Britain (Isle of Man) (2153); Grenada (4359k, 4360k); Italy (3682); Macedonia (850, 852-853); Russia (8263, 8270, 8274); St. Thomas & Prince Islands (3426a)

Sea Mammals

Great Britain (Guernsey) (1610); Great Britain (Jersey) (2393, 2394); St. Thomas & Prince Islands (3465d, 3470, 3487)

Sea Mammals: Whales

St. Thomas & Prince Islands (3414-3415, 3465d); South Georgia & South Sandwich Islands (646-648)

Birds

Botswana (1108, 1108a); Colombia (1560); Finland (1628, 1632c, 1636a); French Southern & Antarctic Territories (641, 642, 643b, 643c, 643e, 643f, 643j, 643k, 643l, 643m, 643n, 643o, 649, 650, 651, 655, 659); Great Britain (Guernsey) (1582-1598, 1605, 1621); Great Britain (Alderney) (695, 696a, 705, 706); Great Britain (Jersey) (2383-2390, 2391, 2395, 2395a); Great Britain (Isle of Man) (2137a, 2138-2143, 2145a, 2145e, 2145f, 2146f, 2146j); Grenada (4359c, 4359d, 4359e, 4359f, 4359g, 4359p, 4360c, 4360d, 4360e, 4360f, 4360g, 4360p, 4361, 4368-4369, 4370-4371, 4372-4373, 4375); Guatemala (737); Latvia (1061, 1064, 1065, 1070); Macedonia (856, 871); New Caledonia (1273-1274); Russia (8263); St. Thomas & Prince Islands (3433, 3434c, 3435, 3442, 3452, 3482); Vatican City (1768-1769, 1772); Wallis & Futuna Islands (831, 832)

Insects

Finland (1632f); Great Britain (Guernsey) (1606, 1609); Grenada (4372)

Insects: Butterflies & Moths

Finland (1632b, 1636b); Great Britain (Guernsey) (1608a, 1611); Great Britain (Isle of Man) (2145d, 2146i); St. Thomas & Prince Islands (3471, 3488, 3491); Surinam (1627)

Fish & Fishing

Albania (3044c); Colombia (1560c, 1560d); French Southern & Antarctic Territories (643g, 643n, 655); Great Britain (Guernsey) (1607, 1608, 1608a, 1612); Grenada (4370b); Grenada Grenadines (3035-3036); St. Thomas & Prince Islands (3489); Vatican City (1772)

Fish & Fishing: Marine Life

Colombia (1560a, 1560d); French Southern & Antarctic Territories (641, 653, 655, 657); Great Britain (Guernsey) (1620); Great Britain (Jersey) (2392); Great Britain (Isle of Man) (2144e, 2146e, 2155); Grenada Grenadines (3035b, 3037-3038); Latvia (1064); St. Thomas & Prince Islands (3489)

Fish & Fishing: Shells

Great Britain (Jersey) (2449, 2452a); Grenada Grenadines (3039-3040); Latvia (1069)

Reptiles & Amphibians

Colombia (1560e, 1560g); Finland (Aland) (445); French Southern & Antarctic Territories (655); Great Britain (Jersey) (2392); Macedonia (868); St. Thomas & Prince Islands (3465d, 3472, 3489)

Other Terrestrial Life

French Southern & Antarctic Territories (641); Grenada Grenadines (3032); St. Thomas & Prince Islands (3423a); Wallis & Futuna Islands (826-827)

Fire Fighting

St. Thomas & Prince Islands (3468, 3485)

Flags

Albania (3047c); Bulgaria (4979); China (Taiwan) (4604); Colombia (1560); Dominican Republic (1683, 1687); Finland (1637b); French Southern & Antarctic Territories (641d, 654, 656); Great Britain (Jersey) (2377, 2451a, 2452a); Great Britain (Isle of Man) (2167); Grenada (4366, 4367, 4374); Grenada Grenadines (3033b, 3033c, 3034a); Guatemala (736, 737); Italy (3678, 3680, 3687, 3690); Kosovo (466b); Macedonia (847, 850, 860, 863); Russia (8274, 8275, 8278); St. Thomas & Prince Islands (3417a, 3418a, 3422a, 3423b, 3423c, 3426c, 3436, 3441, 3442, 3445, 3459c, 3467, 3478, 3484)

Flora

Colombia (1560); French Polynesia (1263-1264); French Southern & Antarctic Territories (641, 658c); Great Britain (Jersey) (2399, 2404a); Grenada (4374c); Slovakia (882)

Flowers

China (Taiwan) (4597-4600); Finland (1631, 1632, 1637d); French Polynesia (1266, 1267); French Southern & Antarctic Territories (658); Great Britain (Guernsey) (1581a, 1599-1601, 1604, 1608a); Great Britain (Alderney) (693, 696a, 709); Great Britain (Jersey) (2387, 2388, 2389); Great Britain (Isle of Man) (2145c, 2146h, 2167-2174); Grenada (4374, 4375b); Italy (3685); Kosovo (464); St. Thomas & Prince Islands (3420c, 3425a, 3436, 3446, 3471, 3488); United States (5640-3643, 5640a-5643a); Vatican City (1758, 1759, 1772); Wallis & Futuna Islands (827, 829)

Flowers: Orchids

Grenada (4375a); St. Thomas & Prince Islands (3473, 3490)

Flowers: Roses

Finland (1632e); Grenada (4377a)

Fruits, Vegetables & Food Crops

Albania (3044c, 3044d); Great Britain (Guernsey) (1580, 1581a); Great Britain (Alderney) (697-704); Italy (3682); Kosovo (463-464); Russia (8277)

Gems, Minerals & Jewelry

French Southern & Antarctic Territories (644); St. Thomas & Prince Islands (3475, 3492)

Heraldry & Coats of Arms

Colombia (1560); Finland (1637a); Great Britain (Isle of Man) (2145f); Guatemala (736, 737); Latvia (1063-1065); St. Thomas & Prince Islands (3431b, 3479); Vatican City (1770); Wallis & Futuna Islands (832)

Maps & Globes

Bulgaria (4979); Colombia (1559); Czech Republic (3865); Dominican Republic (1682); Finland (1627, 1628, 1630, 1631, 1632, 1634, 1635, 1636, 1637); Finland (Aland) (443); French Southern & Antarctic Territories (641, 654, 655); Great Britain (Guernsey) (1628-1633); Great Britain (Jersey) (2377-2382); Great Britain (Isle of Man) (2144-2146, 2145f); Guatemala (737); Italy (3678, 3682); Kosovo (466b); Macedonia (849, 850, 853); St. Thomas & Prince Islands (3437, 3441); Slovakia (880); South Georgia & South Sandwich Islands (646b, 647b, 648b); Vatican City (1772)

Masks

Grenada Grenadines (3032); Wallis & Futuna Islands (826-827)

Military

China (Taiwan) (4596); Dominican Republic (1688); Finland (1635, 1637c); Finland (Aland) (444); French Southern & Antarctic Territories (656); Great Britain (Guernsey) (1599-1601); Great Britain (Alderney) (712, 714, 714a); Great Britain (Jersey) (2421); Great Britain (Isle of Man) (2167-2174); Grenada (4363-4364, 4365, 4366, 4367); Russia (8274, 8275, 8284); St. Thomas & Prince Islands (3420b, 3420d, 3445, 3467a)

Motor Vehicles

Finland (1635); Finland (Aland) (440-441); French Southern & Antarctic Territories (654); Great Britain (Jersey) (2404, 2404a); Grenada (4363b, 4364); Macedonia (872); Russia (8281); St. Thomas & Prince Islands (3468, 3485); Vatican City (1748)

Automobiles

Albania (3045a); Great Britain (Jersey) (2443-2454, 2451a, 2452a); Italy (3677)

Motorcycles

French Polynesia (1265)

Mushrooms

St. Thomas & Prince Islands (3474, 3491)

Nobel Prize

Botswana (1107-1108, 1108a); Grenada (4367d); Macedonia (867); St. Thomas & Prince Islands (3422, 3423, 3441, 3442, 3462c, 3462d, 3464, 3481); Surinam (1626a)

Performing Arts

Dance

St. Thomas & Prince Islands (3425b, 3425c, 3444)

Music

Bulgaria (4976); Colombia (1557, 1559); Dominican Republic (1684); Great Britain (Alderney) (709); Great Britain (Jersey) (2425); Grenada (4376-4377); Guatemala (736); Italy (3693); Russia (8251); St. Thomas & Prince Islands (3431, 3432, 3444, 3450, 3451)

Music: Rock Stars

St. Thomas & Prince Islands (3422c, 3423d)

Movies, Television & Stars

Kosovo (458); St. Thomas & Prince Islands (3421, 3440, 3463, 3480);

Theater

Latvia (1059)

Personalized Stamps

Czech Republic (3865); Finland (Aland) (432)

Philately

Dominican Republic (1682); Grenada (4359- 4361); Italy (3682)

Prepared Foods and Culinary Arts

Albania (3044); Great Britain (Jersey) (2428); Italy (3679, 3683); Russia (8273)

Railroads

China (Taiwan) (4602); Guatemala (737); Macedonia (848); Russia (8280); St. Thomas & Prince Islands (3465c)

Red Cross

St. Thomas & Prince Islands (3466, 3483)

Religion

Bulgaria (4977-4978); China (Taiwan) (4593); Great Britain (Guernsey) (1619); Great Britain (Isle of Man) (2144c, 2146c, 2153, 2156); Grenada (4359h, 4359i, 4359j, 4359k, 4360h, 4360i, 4360j, 4360k); Guatemala (737b); Macedonia (839, 854, 867); Russia (8274, 8276, 8283, 8284); St. Thomas & Prince Islands (3417c, 3424, 3426a, 3426d, 3436, 3443, 3465a, 3493-3494); Vatican City (1748, 1750, 1751, 1758, 1759, 1760-1763, 1764, 1765, 1766, 1767, 1770, 1772); Wallis & Futuna Islands (832)

Christmas

Colombia (1557); Finland (1627-1629); Latvia (1060-1062); Macedonia (869); St. Thomas & Prince Islands (3434, 3453, 3465a)

Popes

Macedonia (867); St. Thomas & Prince Islands (3416, 3435, 3441, 3462, 3479); Vatican City (1760-1763, 1767, 1771)

Science & Technology

Albania (3046); Macedonia (844); St. Thomas & Prince Islands (3442, 3464, 3481); South Georgia & South Sandwich Islands (646b, 647b, 648b)

Archaeology

Macedonia (871); Russia (8283)

Astronomy

Great Britain (Guernsey) (1622-1627, 1622a-1627a); St. Thomas & Prince Islands (3469); Slovakia (879)

Computers & Mathematics

Great Britain (Jersey) (2427); Italy (3682)

Earth Science & Earth Features

China (Taiwan) (4603); Colombia (1560); Czech Republic (3866); Finland (Aland) (442); French Southern & Antarctic Territories (643a, 643d, 643h, 643m, 643n, 649, 650, 652, 655, 657, 659); Great Britain (Guernsey) (1622, 1622a, 1624, 1624a, 1626, 1626a); Great Britain (Jersey) (2399, 2404a); Great Britain (Isle of Man) (2144a, 2145f, 2146a); Italy (3690); Macedonia (855-856)

Medicine

Finland (1635a); Great Britain (Isle of Man) (2173); Italy (3691); Macedonia (866, 870); St. Thomas & Prince Islands (3423a, 3466a, 3466d)

Medicine: COVID-19 Pandemic

Grenada Grenadines (3032); Wallis & Futuna Islands (826-827)

Ships & Watercraft

Finland (1637e); Finland (Aland) (444); French Southern & Antarctic Territories (641, 645, 646, 650, 656); Great Britain (4085, 4092); Great Britain (Guernsey) (1605, 1620, 1621); Great Britain (Jersey) (2378, 2401, 2404, 2404a); Great Britain (Isle of Man) (2144b, 2146b, 2157, 2167); Grenada (4359h, 4359i, 4359j, 4360h, 4360i, 4360j, 4370, 4375); Latvia (1067); Macedonia (845); Russia (8269, 8272, 8278, 8279b); St. Thomas & Prince Islands (3426, 3445, 3448, 3467b, 3467c, 3477, 3484); Vatican City (1772); Wallis & Futuna Islands (827, 831)

Space

Finland (Aland) (442); French Southern & Antarctic Territories (649); Grenada Grenadines (3033-3034); Russia (8281); St. Thomas & Prince Islands (3418, 3437, 3469, 3486)

Sports

Great Britain (Jersey) (2411-2417, 2443-2454, 2451a, 2452a); Italy (3675, 3676)

Olympics

Italy (3694); Kosovo (466-467)

Soccer

Italy (3689)

Stamps On Stamps

Dominican Republic (1682); Great Britain (Guernsey) (1619-1621); Grenada (4359-4961); St. Thomas & Prince Islands (3465, 3482)

Telecommunications

Colombia (1559); French Southern & Antarctic Territories (648); Macedonia (862); Vatican City (1765a)

Textiles

Great Britain (Isle of Man) (2153); Italy (3682); St. Thomas & Prince Islands (3417d); Wallis & Futuna Islands (829)

Native Costumes

China (Taiwan) (4592); Colombia (1559); Kosovo (465b); Macedonia (841); St. Thomas & Prince Islands (3427a, 3427b)

Toys & Games

Great Britain (Jersey) (2429); Kosovo (465); St. Thomas & Prince Islands (3429d, 3439)

United Nations

French Southern & Antarctic Territories (643); Italy (3687)

Wine

Finland (1634)

Women

Andorra (French) (836); China (Taiwan) (4592); Colombia (1557, 1559); Dominican Republic (1683); Finland (1635, 1637d, 1637f); Finland (Aland) (444); French Polynesia (1265, 1266, 1267); Great Britain (MH498); Great Britain (Guernsey) (1613-1618); Great Britain (Alderney) (710, 713, 714a); Great Britain (Jersey) (2405-2410, 2423, 2426); Great Britain (Isle of Man) (2147-2152, 2156, 2167, 2168, 2169, 2172, 2173); Grenada (4367); Guatemala (734); Italy (3678, 3681, 3682, 3691, 3692, 3694); Kosovo (458b); Macedonia (841, 861, 866, 867); Russia (8263, 8269); St. Thomas & Prince Islands (3418d, 3420c, 3421, 3422b, 3425, 3427, 3428, 3429, 3440, 3443, 3444, 3446, 3447, 3459, 3461c, 3462c, 3463b, 3464c, 3466a, 3466b, 3476, 3477, 3478, 3480, 3487); Vatican City (1748); Wallis & Futuna Islands (826-827, 829a)

Writers & Literature

Great Britain (Alderney) (705-710); Great Britain (Isle of Man) (2153-2158); Italy (3684, 3685, 3686); Latvia (1068); Macedonia (857, 858, 859, 864); Russia (8263, 8266); St. Thomas & Prince Islands (3419, 3423d, 3438, 3445)

Journalism

Finland (1630); Vatican City (1765b)

Addendum

Unaccompanied minors, such as Czech Republic (3856a), will only appear in By Topic listings that differ from those of the original stamps.

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By Topic – November 2021 - Linn's Stamp News
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Weekend Hot Topic, part 1: Scariest moment in a video game - Metro.co.uk

Resident Evil 7 key art
Resident Evil 7 – even scarier in VR (pic: Capcom)

Readers describe the most terrifying scenes they’ve experienced in a video game, from Condemned: Criminal Origins to Day Gone.

Since it’s Halloween this weekend we wanted to know what’s the most frightened you’ve ever been by a game. Although there was the proviso that you couldn’t mention the dogs jumping through the window in Resident Evil 1 – even though a number of people did anyway.

In the end, multiple different Resident Evil moments were mentioned, especially the Regenerators in Resident Evil 4, as well as classics such as Silent Hill and Project Zero 2.


Forbidden subject
The game that instantly springs to mind for me is the original Resident Evil 3 and the foreboding sense of dread waiting for it to happen and blind panic that set in whenever Nemesis did pop up! As a 13-year-old playing it, it used to get me every time! I think that this was watered down a lot in the remake and his appearances seemed quite scripted, which made him much less of a threat.

The other game that comes to mind is Resident Evil 7 and the whole house in the early parts of the game while being stalked by the Baker family, especially in VR! I’m a big horror fan, but for me I tend to find that games do the scares better because of a greater sense of immersion. Like the first time you get grabbed by zombie hands in Resident Evil 2 or zombie dogs bursting through windows at you.

You really jump because you weren’t expecting them, a lot of the time in movies the scares are so telegraphed you can see them coming a mile away!
Rickandrolla (PSN ID)

GC: Did you just mention the dogs through the window bit from Resident Evil 1?


Turn-based horror
I love inventive horror movies because they have an interesting concept for me to get my head around. Nearly always by the end of the movie I’m bored as the concept has been explained. Horror games deliver a different thing for me and that’s usually a never-ending sensation of dread and I can’t really bare to play them unless taking turns with a friend.

But saying that I have been repeatedly jumping scared while playing my latest purchase: Days Gone. I’m just quietly minding my own business when a wolf jumps out from nowhere and starts biting me. Gets me every time, much to my wife’s amusement.
TommyFatFingers


Depths of horror
I seem to recall being genuinely unsettled by the Shalebridge Cradle level from Thief: Deadly Shadows. It’s been a while since I played it but the combination of lighting, architecture, and sound effects, not to mention its back story, all combined to create an incredibly unsettling atmosphere. The whole game had a somewhat suffocating, claustrophobic feel, if I remember.

Also, Subnautica: the fear of what may be lurking in the ocean’s depths was extremely uncomfortable at times and some of the encounters… terrifying!

Generally, I think the interactive, immersive quality of video games is well suited to evoking fear.
Mark Fitz


E-mail your comments to: gamecentral@metro.co.uk


Three essentials
The scariest thing I’ve ever done intentionally for scares is played through Resident Evil 7 in VR.

There were times I’ve put the headset on and stood in the loading screen in the caravan and decided I couldn’t do it.

There is one area where you go to get a key or something off a kid’s skeleton where the music totally freaked me out to the point that I daren’t move for ages and then it was almost a blind run back out.

Before playing it I had to check that I was the only person in my house and a few times when I was guaranteed the only person there I heard something in the headphones that I could have sworn was somewhere in my house and had to go and look in every room to make sure before I could carry on.
I downloaded all of the DLC but the uneasiness of playing it has stopped me playing all of it. Yep, it’s one scary game and in a way that no film or book can ever replicate.

The original Paranormal Activity is a film I found scary but when I’ve mentioned that to other people they’ve said it never affected them and book wise try reading the original H. G. Wells War of the Worlds on a dank winters day without it feeling somewhat creepy. But as none of them are as interactive as video games, especially in VR, the impact is nowhere near as scary. Everyone who’s tried Resident Evil 7 or the various demos at my house has found it scary.

Horror games in VR have massive potential but for it to work you need decent graphics, great audio, and decent writing and so far getting them all in one place has been a problem.
SteveP


Original fear
Condemned: Criminal Origins on the Xbox 360 is by far the most scared I have ever been playing a video game.

There are so many parts I could choose as stand-out ‘scary’ moments, such as towards the start of the game when you open a locker and a half-alive person/body falls out onto you. Or in the department store with the mannequins, every now and then you’d turn around and they’d have ‘moved’ and would be following/surrounding you. In fact, they still freak me out to this day.

But outside of the standout moments the game was simply flat out scary. You genuinely had to dare yourself to move forward, not knowing what was next. The combat had a level of difficulty to it also, fighting with deranged people screaming at you. Often hearing them, or seeing them fleetingly, long before you would fight with them, which added to the suspense of what was next. What I remember as the final boss fight, ripping the metal pieces from the killer was both gory and intense – and definitely scary.

In terms of its comparison to other media, I think games are much scarier. At least when watching a movie, you don’t have to ‘do’ anything, it’s happening anyway and you can look away.

When playing the game, you’re in it. You have to act, react, and you have to watch. I had to tackle Condemned in small segments because it felt that intense, whereas a movie you would tend to just finish.
o MrKray x (gamertag)
PS: Condemned 2’s multiplayer is also the scariest multiplayer game I’ve played. Being stalked by other, real people in those atmospheric environments, whilst collecting ice boxes with heads inside, that the killers had hidden, filled with organic jump scares was terrifying. As was your futility as the ‘hunted’ team.


Always scary
Scared by a game? The Regenerators in Resident Evil 4 still make my blood run cold even after all these years and countless playthroughs.
Phil

GC: You want to try them in VR.


No dogs allowed
In regards to this weekend’s Hot Topic for most scary games, for me a couple come to mind
and no, Resident Evil isn’t it!

Silent Hill – I remember playing this when it came out and I wasn’t sure what to expect. But I never forget the section where you’re in the school and I remember you go into the toilets and I heard a little girl crying but it sounded so real scared the …. out of me! Put me off after that.

F.E.A.R. – I played this a few years ago and never forget walking around all fine and the girl all in white, who looked like the girl out of The Ring, appeared out of nowhere and disappeared again.

Aliens Vs. Predator 1 and 2 on PC – for me Alien Vs. Predator is so scary and more intense when you’re being chased down dark hallwaya by aliens.

Lastly, for a more recent game, and this may seem strange to some, but I’ll explain why.

Terminator: Resistance on PC – Now, yes, it got a poor write-up but for me I loved it. What I found clever is the terminators will stalk you and, yes, kill you. I remember in the game been spotted by a terminator, dashing into a building and hiding. What happens next is the terminator breaks the door down and hunts you down and when it finds you, just to add insult to injury, it chokes you to death with its hands. For me that was really intense and scary as hell.

So there my four that come to mind that really give you a scare and, guess what, no dogs jumping through windows!
Chris


E-mail your comments to: gamecentral@metro.co.uk


The small print
New Inbox updates appear every weekday morning, with special Hot Topic Inboxes at the weekend. Readers’ letters are used on merit and may be edited for length and content.

You can also submit your own 500 to 600-word Reader’s Feature at any time, which if used will be shown in the next available weekend slot.

You can also leave your comments below and don’t forget to follow us on Twitter.

MORE : Games Inbox: Best PS5 exclusive game, Call Of Duty: Vanguard sales, and Game Pass free trial

MORE : Games Inbox: Halo Infinite graphics upgrade, Super Mario 64 vs. Tomb Raider, and Echo Generation review

MORE : Games Inbox: Tomb Raider 25th anniversary memories, Cyberpunk 2077 reassessment, and Metroid Dread

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Friday, October 29, 2021

Insensitive costumes remain an important topic of conversation – The Elm - Washington College Elm

By Kaitlin Dunn
Lifestyle Editor

For the last few years, there has been considerable discussion regarding Halloween costumes — particularly those that utilize offensive humor. Costumes such as culturally insensitive Native American outfits, homophobic costumes, or other stereotypical garb have been the topic of controversy in recent years.

For some, the issue seems easily dismissible. People argue that costumes are only costumes, so there is no harm done. Others claim that censoring outfits defeats the point of Halloween.

However, for many, the issue of offensive Halloween costumes isn’t simply a matter of censorship. Rather, offensive costumes disrespect individuals and groups, and lead to trivialization and mockery.

The phrase “my culture is not a costume” has come out in response to offensive Halloween costumes each year. This argument emphasizes the fact that one’s cultural background or identity is not something for others to wear.

Larger campaigns were created to combat the usage of culturally insensitive costumes. In 2012, Ohio University launched a poster campaign called “We’re a Culture, not a Costume: You think it’s harmless but you’re not the target.”

There are more recent pushes to stop the promotion of culturally insensitive Halloween costumes as well. In a 2020 video for Teen Vogue, people of different ethnic, cultural, and racial backgrounds came together to discuss how people using and mocking aspects of their background for the sake of Halloween affected them.

“One of the things about Hawaiian culture that not a lot of people know is that historically it was illegal to practice anything that had to do with native Hawaiian culture. My grandmother is currently in her 70s, and she’s finally learning how to dance hula…this costume is extremely hurtful, not only for myself but the generations that had to go through this erasure,” Cashman Aiu said in Teen Vogue.

All arguments for wearing offensive Halloween costumes can be used to argue against them as well. Yes, Halloween is one night a year, but it is simple not to mock cultures for the sake of wearing a costume that you likely will never wear again. For you, it is one night, but for others it’s a hurtful display of disrespect towards them and their cultural background.

Wearing Native American costumes or donning blackface for a costume does not make you look cool or edgy — it shows a lack of regard for others and is a blatant display of ignorance.

The issue with these costumes is not only the way they disrespect and trivialize other cultures, but also the way they contribute to harmful stereotypes.

Dressing up as a “sexy Native American” only further contributes to the sexualization of the Native American people. Your costume choice has effects on the lives of real people.

“These costumes aren’t funny and harmless; cultural appropriation isn’t senseless outrage. It’s a painful, dehumanizing attack on their culture, their history, their very existence,” Teen Vogue writer Jessica Andrews said in the video.

There are so many options to choose from for Halloween. Instead of potentially harming someone, stick with space cowboys and renditions of sexy ghosts this October.

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Insensitive costumes remain an important topic of conversation – The Elm - Washington College Elm
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Vaccine Mandates A Hot Topic In The Sask. Legislature - GX94 Radio

A letter from public health experts on vaccine restrictions was a hot item for discussion during the first day of question period. The Sask. Party believes that each individual should have the choice of getting the vaccination, and Premier Scott Moe says the choice of a negative test should be present instead of a mandated vaccination. NDP Leader Ryan Meili disagrees, saying that vaccination requirement should be issued for public service workers.

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Thursday, October 28, 2021

Topics to choose & avoid when writing college essays - Boston Herald

Lots of high school seniors currently find themselves facing an empty computer screen wondering just how to write an application essay that is memorable. Many fail. That’s because they are writing either what they think a college admissions representative wants to read or they don’t understand the objective of the essay.

Common cliche topics students choose to write about and probably shouldn’t:

Sports victory — how our team won the big game in the last few seconds because of my commitment, drive and focus.

Miss America — how performing community service has taught me the importance of helping others and achieving world peace.

Grandma — how she overcame so many obstacles.

The 3 D’s — how I endured the hardship of divorce, drugs or a death of someone close to me.

Sense of entitlement — how my travel and numerous enrichment experiences have broadened my horizons.

Value of life — how the death of a pet inspired introspection.

The resume — how my entire life from preschool until today has prepared me for life at your college campus.

Laundry list of character traits — how my commitment, leadership, eagerness, determination and discipline make me a great applicant.

Rather than setting students apart in a positive way, these been-there-done-that topics end up, in a worst-case scenario, damaging the application or, in the best case, not helping very much at all.

So here are some essay rules of the road that should help get the creative juices flowing:

Brainstorm with family and friends. Ask everyone: “What makes me different from my friends and siblings?”

Think of a story. A funny, quirky conversation, a special gift you received from someone, etc.

Keep the scale manageable. Don’t try to tell your life’s story. Better to focus instead on a simple moment in time.

Grab them with your lead. After reading your introductory sentence, you want someone to be thinking, “Wow, this is going to be an interesting essay, I’d like to meet this student.”

Be concise. Keep the essay moving and vary the sentence structure to avoid monotony.

Use humor, but only if it works for your topic and speaks to your personality. Imagine application essay readers plowing through 100-200 essays per day (sometimes more). Putting a smile on somebody’s face won’t hurt.

Share your character. Let the readers get to know you and find out what makes you tick. Reveal the inner you and you’ll be certain no one else has written the same essay.

Proof your work. Bad grammar and mechanics can hurt you. Write a draft. Let it sit for a day or two, revisit and edit and then pass it along to someone who knows you well who you feel is a strong writer. Incorporate their comments and redraft the essay. Proof again.


Lee Shulman Bierer is an independent college adviser based in Charlotte, N.C. This column provided by Tribune News Services.

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Topics to choose & avoid when writing college essays - Boston Herald
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Martin Lawrence Sets Television Return in Topic Studios’ ‘Nehama’ English-Language Adaptation - Variety

In his first series regular role since 2014, Martin Lawrence has signed on to star in the English-language adaptation of the acclaimed Israeli HOT original series “Nehama,” from Topic Studios.

The series tells the story of a happily married father of five (Lawrence) who quits his suffocating job in tech to chase his original love of stand-up comedy. When his wife suddenly dies, he must decide whether he should pursue his dream and risk losing his kids — who are lost without their mother. Described as “hilarious, intelligent, and raw,” the series examines what it means “to seek pleasure and find comfort in the face of tragedy and tackles the timeless challenge of ‘wanting to have it all’ from a uniquely male perspective, with some twists along the way.”

Lawrence takes on the lead role in the soon-to-be titled dark comedy and will produce through his production company, RunTelDat Entertainment, alongside 24 Drafts Studio and Topic Studios, the award-winning entertainment studio from First Look Media.

“’Nehama’ has heart and real-life complications that drew me to the project,” Lawrence said, announcing the new project and its focus on a contemporary African American family. “I am looking forward to getting back to TV, and this is a perfect fit.”

“Nehama” was created by Reshef Levi (“The Arbitrator”) and Tomer Shani (“Very Important Person”), who also directed the series, with Yoav Gross (“The Good Cop”) producing. Levi, Shani and Gross will partner with an American writer on the adaptation, plus Levi and Gross will executive produce for 24 Drafts, with Shani.

In 2020, Topic Studios acquired the rights to develop the English-language adaptation, with Topic Studios’ SVP of Original Series Quan Phung bringing the project to the studio. Phung will executive produce the series alongside Topic Studios’ Maria Zuckerman and Michael Bloom. Martin Lawrence, Robert Lawrence and Rae Proctor will executive produce, and Stacy Lyles will produce for RunTelDat Entertainment.

“We’re so thrilled that the iconic Martin Lawrence will reimagine ‘Nehama’ with us,” Topic Studios president Maria Zuckerman stated. “Just as Reshef Levi hilariously embodied the original namesake character’s pathos and idiosyncrasies, we can’t wait to see where Martin’s immense talent and the creative team take the character in exploring fatherhood and what it takes to lead a fulfilling life.”

The original 10-episode series opened the 2019 Canneseries TV Festival, winning the best performance award for creator and star Levi. The critically acclaimed show (particularly throughout Israel and France) went on to win two Israeli Emmy Awards, including best comedy series.

“We created the original ‘Nehama’ series about our love of comedy, storytelling, and our admiration of our wives,” Levi and Gross added. “After HOT initially recognized the huge potential, we thought nothing bigger could happen. But now when a great master like Martin Lawrence wants to work with us on a new US version with Topic Studios – we feel blessed to have this dream come true.We’re sure that this new multi-cultural collaboration will make an even better series.”

The “Nehama” adaptation marks Lawrence’s first regular television series, and a turn at a more dramatic comedy role, since the 2014 FX sitcom “Partners,” where he starred opposite Kelsey Grammer. But, in terms of television, the performer is best known for his groundbreaking comedy series “Martin,” which ran from 1992-1997 and earned Lawrence two NAACP Image Awards as best actor in a comedy series and two best comedy series honors.

Lawrence burst onto Hollywood scene in the late 1980’s, making his breakthrough performance with Spike Lee’s “Do the Right Thing” in 1989, before settling in as host of HBO’s “Def Comedy Jam.” A massive film career followed, with Lawrence starring in and producing blockbusters including “Big Momma’s House” and its two sequels, “Blue Streak,” and the “Bad Boys” franchise, opposite Will Smith. In 2020, Lawrence reprised his role as Detective Mike Lowery in “Bad Boys for Life,” which grossed more than $426 million worldwide.

The project is the latest on Topic Studios’ slate of scripted television division, including the untitled Vincent Chin project, a scripted drama limited series produced with Amazon Studios and created by Marilyn Fu with Destin Daniel Cretton attached to direct; and two premium dramas arising from the Studios’ previous first-look deal with Tracy Oliver, including the adult thriller “Savannah” with PKM Productions for Amazon Studios. Topic Studios also recently produced the big wave surfing series “100 Foot Wave” for HBO and HBO Max, with a second season ordered, and is one of the studios behind the three-part HBO documentary series “Nuclear Family,” directed by Ry Russo-Young (“Before I Fall”).

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Martin Lawrence Sets Television Return in Topic Studios’ ‘Nehama’ English-Language Adaptation - Variety
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Three Questions To Ask Yourself When Picking An Article Topic For Your Business - Forbes

By: Gabrielle Garrett

You've probably heard by now articles are a fabulous way to attract your ideal clients, and the logos you gain from writing for desirable outlets can help solidify your credibility when potential customers venture to your website.

What stops many entrepreneurs, thought leaders, and industry experts from following through on the almost-guaranteed method from success is one thing: not knowing what the heck to write. As well as impostor syndrome, I find many are afraid they'll be "found out" if they claim to be any type of expert.

Let's take a deep breath together. You know what you're talking about: That's why you're in the chair, meditation cushion, or bench you're currently sitting on, friend. Your article will be met with heart because I know you'll write it with heart.

Now that your impostor syndrome has calmed down, let's decide what to write with three simple questions.

1) What is my ideal customer Googling right now?

If you can imagine your customer, frustrated, maybe lying awake in the middle of the night, what would they be searching feverishly into the Google search bar?

Examples would include:

  • If you are a health coach, your ideal customer may be typing in: "Do cookies really make you fat?" "What do I eat tonight at Outback Steakhouse?" "How long will it take me to lose 17 pounds?" "Does my partner lose interest when I'm overweight?"
  • If you are an executive and you are focused on recruiting, your customer is likely saying: "How do I know this job will be better than the last?" "Where can I work without drama?" "What skills do I need for X job?"

Once you've journaled ten things your customer may be Googling, you actually will have ten new article topics! You will also see the publications who are publishing said topics, and those may be great places for you to contribute to.

[Related: Giving My First TEDx Transformed Me]

2) Where are my customers trying to solve their problem?

  • If you have high-end customers, maybe they love GOOP-ing their solution. 
  • Business customers? Probably right here on Forbes!
  • PR clients? Probably staking News Wire, AP News...
  • Health Clients? Women's Health, Shape, etc.

Figure out where your customers hang out, and be sure to write there with the topics you found during your Google search research.

[Related: Innovative Steps for Putting Success in Motion]

3) Why am I the one and only voice they need to hear in this moment?

Ah, we're back for you, Miss Impostor Syndrome! I want you to write out fifteen reasons why your ideal customer might come to tears when she finds your voice, your article, and your expertise. You'll really need to drop into your heart for this one, and leave your beautiful brain behind.

There you have it, friends. Three questions to ask yourself each time you're ready to create new content. Now, the only thing you have to do is sit at your keyboard and make your magic come alive.

[Related: The Business Advice Every Aspiring Entrepreneur Should Know]

Gabrielle Garrett is a journalist at heart, and business builder by natural and inherent skill-set. She started her business on "accident," then sold it after scaling to twelve team members and over 50 clients. She has been published over 600 times, including Entrepreneur, USA Today, Tiny Buddha, and more, now she teaches others to publish their work, too. Follow her on Twitter or LinkedIn. Check out her website.

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Three Questions To Ask Yourself When Picking An Article Topic For Your Business - Forbes
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Wednesday, October 27, 2021

Hottle's Glad Garden is garden club topic - Hillsboro Times Gazette

Members of the Hillsboro Garden Club are shown make pumpkin arrangements.

Members of the Hillsboro Garden Club are shown make pumpkin arrangements.

Submitted photo

The Oct. 26 meeting of the Hillsboro Garden Club began with a presentation by guest speaker Susanna Hottle Faraday via Zoom. Faraday described Hottle’s Glad Garden, a you-pick flower garden on S.R. 138.

The garden was planned in memory of Faraday’s father, Robert Hottle. and Susanna’s grandmother. Glenna Hottle, a garden club member for many years. The garden offers gladiolus (hence the “glad” name), hydrangeas, zinnias, sunflowers, cosmos, mums and dahlias.

All the flowers are grown from heirloom seeds.

After a brief question-and-answer period, club president Judith Stivender called the business meeting to order.

At roll call, 13 members answered the question: “What is your favorite dessert?” While many desserts were mentioned, pie seemed to win out. Guests Judy Moore, Barb Hottle and Tennille were also present.

The minutes of the September meeting were read by secretary Jennifer West and accepted. She also distributed copies of the club’s landscaping awards given from 2011 to 2021.

Ruth Anna Duff gave the treasurer’s report and it was accepted. There is currently $2,142.12 in the treasury.

In Ohio Association of Garden Club news, Carol Gorby reported on the Fall Region 16 meeting in Bellbrook earlier in the month. A good time was had by those who attended.

After discussion, the club voted to buy OAGC raffle tickets. Any winnings will be used to finance future projects.

Carol Gorby and Teresa Cudkowicz received special recognition from the Ohio House or Representatives under the sponsorship of Shane Wilkin, House District 91. This honor is well deserved.

West displayed an example of “pilea peperomioides,” often known as the money plant, pancake plant, or UFO plant. It is a member of the nettle family and native to southern China.

After the members enjoyed refreshments provided by Teresa Cudkowicz and Connie Hilliard, they made pumpkin arrangements just in time for Halloween.

The gardening tip was to disinfect gardening tools and tomato cages at the end of the season with a solution of one part bleach to 9 parts water.

The next meeting will be Nov. 16 at 6:30 p.m. and at the Highland House Museum. All gardeners are invited to attend.

Submitted by Jennifer West, Hillsboro Garden Club.

Members of the Hillsboro Garden Club are shown make pumpkin arrangements.

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Hottle's Glad Garden is garden club topic - Hillsboro Times Gazette
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UFOs Topic of Nov. 9 fall 2021 Philosophy and Religion Forum Presentation - Southern Miss Now

Wed, 10/27/2021 - 09:50am | By: David Tisdale

Dr. Diana Walsh PasulkaThe final presentation for the fall 2021 Philosophy & Religion Forum series at The University of Southern Mississippi (USM) is set for Tuesday, Nov. 9 at 6:30 p.m. online via Zoom featuring Dr. Diana Walsh Pasulka, professor of religion at the University of North Carolina, Wilmington, who will present “UFOs and UAPs: Military and Civilian Testimonies of UFO Events."

Dr. Pasulka’s research focuses on religions and technology, including supernatural belief and connections to digital technologies and environments. She is the author of American Cosmic: UFOs, Religion, Technology (Oxford University Press). Her other projects include two edited volumes: Believing in Bits: New Media and the Supernatural, co-edited with Simone Natalie (Oxford University Press) and Post Humanism: The Future of Homo Sapiens, co-edited with Michael Bess (Palgrave MacMillian Reference).

Fall Philosophy & Religion Forum talks are hosted on Zoom, and preregistration is required. All program times are CST. The meetings are available at the following link:

*Topic: Philosophy & Religion Forum

*Zoom Meeting Link

https://us06web.zoom.us/j/87320470024?pwd=WmJZUGo4eEhHNWd1cjJLeEN5ZG9nUT09

*Meeting ID: 873 2047 0024

*Passcode: Forum

The Philosophy & Religion Forum is presented by the USM Philosophy program, which is housed in the USM College of Arts and Sciences’ School of Humanities. For more information, contact Dr. Amy Slagle at a.slagleFREEMississippi.

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UFOs Topic of Nov. 9 fall 2021 Philosophy and Religion Forum Presentation - Southern Miss Now
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Turner and Sabonis pairing remains a hot topic for Pacers - Indy Cornrows

Pacers coach Rick Carlisle spoke for all of Pacers Nation when he was asked by an unsuspecting national NBA writer about the Pacers playing big with Domantas Sabonis and Myles Turner.

“I think at this point its something that people are kind of tired of talking about,” Carlisle said with a chuckle as part of his answer about how both players have a strong desire to make it work and find ways to complement the strengths of one another while helping the team.

The inquiry came prior to the Pacers second home game against the Bucks, but the question was similar to one asked before the first home game against Miami by an unsuspecting Heat broadcaster.

Sensing a trend here? Carlisle is and he’s obviously already tired of topic.

AND HE’S ONLY BEEN HERE SINCE JULY!

Yeah, we’re all past tired of talking about it. So much so that it is my primary focus this year, which admittedly sounds strange, but the situation will be resolved this year, hence my interest. Carlisle either taps into something that works with both players consistently or Kevin Pritchard will have to cry Uncle and make a move to resolve issue once and or all.

“This has been a very polarizing issue here,” Carlisle said before answering the question on Saturday night.

To an outsider, that seems strange, but the Pacers don’t have the media coverage to blow up this situation like the Ben Simmons saga in Philly or Kyrie Irving’s vax status in Brooklyn (although Gregg Doyel took his best shot). There’s no LeBron, Curry or Durant to draw attention to the Pacers, so it makes sense that any visiting media would be genuinely interested in the unique situation with no knowledge of the local focus.

So when topic came up for the second time in two games, local media shared raised eyebrows and held back smiles under masked faces knowing, this is going to be a topic until it isn’t and the Pacers - Carlisle, front office, players - will be dealing with the topic until something gives.

If you want more analysis on the early mixed returns, please read Caitlin Cooper’s initial look at what Turbonis is doing under Carlisle and listen to CC and Mark Schindler break it down on their latest pod. I’m just focusing on how the topic as an issue that continues to hover over everything the Pacers do.

The intrigue has only grown through the first four games which started with Myles Turner or more specifically, Turner’s representatives putting out a Perception video on social media prior to the first game in which Turner essentially called his shot for showing the NBA world what he’s fully capable of on the court.

After an average game first game, albeit with four blocks against Charlotte, Turner was beating his chest again after a career night against the Wizards. 40 points and 10 rebounds are elite numbers and any player and Turner was huge despite the end result, an OT loss for the Pacers.

At home for the next two games, things took a turn for the interesting as foul trouble limited Turner to just 16 minutes and four points in the Pacers OT win over the Heat. Turner didn’t foul out, but he played sparingly when the game was decided in the fourth quarter and extra time.

Turner played even less against Milwaukee in a frustrating game that had Carlisle juggling lineups, trying to find something that might gain traction. Carlisle certainly hasn’t settled on a playing rotation, but he seems to lean toward a single big lineup when in doubt (or Myles isn’t going off for 40).

These games were against teams that weren’t close to matching the size of the Pacers double-big lineup (although Milwaukee is the all-time outlier since Giannis as a one man double big). The pairing wasn’t bad (-0.5 +/-, -1.4 net rating) but it didn’t give the Pacers a decided advantage and striving for just good isn’t good enough with so much invested in the overlapping bigs. With Toronto on the schedule next, the Pacers find an even smaller opponent. Will they have to adjust to the smaller lineup again, or seize the size advantage?

Take a moment to envision yourself in the shoes of Carlisle, Turner, Sabonis or any player on the team after the way the first four games played out. Something or someone is going to combust if things don’t move in a more positive direction because the last time I checked, everyone involved is human and thus, filled with emotion and ego as the team navigates rough waters.

That won’t change until a different tack is taken and from Carlisle’s reaction to the repeated question about the double bigs, hopes of a happy ending are in peril. Otherwise, no one would be tired of talking about Turbonis or find the issue polarizing. Instead they’d be excited, positive, maybe even a little coy about what the duo is about to unload on the league.

But alas, the situation remains a work in progress. Are you excited?

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Turner and Sabonis pairing remains a hot topic for Pacers - Indy Cornrows
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Tuesday, October 26, 2021

Funding opportunities for business topic of forum - SooToday

Local businesses interested in funding opportunities are invited to participate in a virtual forum. There are a number of options available, says the city's economic development office.

The full text of the release is here:

The City of Sault Ste. Marie’s Economic Development department will host a free virtual funding forum for local businesses interested in exploring funding opportunities. The virtual forum takes place November 3, 2021 from 11:30 a.m. to 1:00 p.m.  

“There are so many great funding options available for businesses in Sault Ste. Marie to start and grow their company,” said Kathleen Heymans, Manager of Business Development. “We want to provide a channel for our business community to see what is available to them and connect them to key contacts at these organizations”. 

The form is designed for companies, industry and community partners to explore funding and financing options in Sault Ste. Marie. Attendees will have the opportunity to ask questions and learn about funding and financing programs that may suit the needs of their organization.

The following organizations will be participating: 

  • Business Development Bank of Canada 
  • Millworks - Centre for Entrepreneurship 
  • Sault Ste. Marie Innovation Centre 
  • Sault Ste. Marie Chamber of Commerce 
  • Community Development Corporation of Sault Ste. Marie & Area 
  • NOHFC 
  • FedNor 
  • City of Sault Ste. Marie 
  • PARO Centre for Women’s Enterprise

Attendance to the virtual funding forum is free. Participants are asked to register in advance at https://saultstemarie.ca/virtualfundingforum. For more information contact the City’s Economic Development department at 705-759-5280.  

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Funding opportunities for business topic of forum - SooToday
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Fight over teaching 'Beloved' book in schools becomes hot topic in Virginia governor's race - The Washington Post

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Fight over teaching 'Beloved' book in schools becomes hot topic in Virginia governor's race  The Washington Post
Fight over teaching 'Beloved' book in schools becomes hot topic in Virginia governor's race - The Washington Post
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Brownstein: Gun safety a serious topic for Montreal stunt performers - Montreal Gazette

"Even with all those measures in place, I’ve always been so apprehensive about a freak accident occurring on set."

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Robyn McNicoll has leapt off buildings and bridges, been plunged into raging rapids, survived a fake hanging and gotten behind the wheel for harrowing car chases through clogged city streets, but little has frightened this veteran Montreal stunt performer more than film and TV action entailing gun play.

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Over the course of her 35-year career, McNicoll has shot and been shot at numerous times with prop guns, but due to stringent safety rules on set, she has managed to avoid any kind of personal injury.

McNicoll, like most in the business, was shocked to learn about the accidental shooting death of cinematographer Halyna Hutchins on the New Mexico set of the Western film Rust. Alec Baldwin, the film’s star and one of its producers, was rehearsing a scene in which he removes what he believed was a “cold gun” — one without live rounds — from his holster when it discharged, killing Hutchins and injuring director Joel Souza.

“My jaw dropped when I heard about that. I just couldn’t believe it. How in the world could this possibly happen? I have no idea why there would be live ammo in there,” said McNicoll, who has doubled for the likes of Catherine Deneuve, Amy Madigan and the late Margot Kidder over the years. “The security measures surrounding weaponry are so strict on our sets, particularly with guns. Stunt co-ordination departments have handlers of guns, armourers, and they are the only ones allowed to touch them. And whoever is going to use guns … we’re shown how to handle the guns and about safety catches, and we’re always told whether the gun is cold before using it.

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“We’re supposed to be able to put total trust in the system when it comes to checking firearms. But even with all those measures in place, I’ve always been so apprehensive about a freak accident occurring on set. I’ve played a gun-shooting assassin and I’ve been gunned down and killed so many times on screen, and there is always a little trepidation with those scenes, even though the guns are never being pointed at you and nothing has ever happened to me.”

Even with all procedures in place, McNicoll concedes she is always “hyper vigilant” about safety measures and “double and triple checks” them before doing a stunt.

“I never trusted anybody on any angle, which is probably why I’m still walking around,” she said. “It’s a matter of paying attention and talking to everybody about the stunts, especially those handling the guns. If I were ever on a set and even suspected it was unsafe, I’d be out of there in a flash.”

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“In the props I’ve used, they couldn’t ever put live ammo in the weapons,” says Montreal actress Ayisha Issa.
“In the props I’ve used, they couldn’t ever put live ammo in the weapons,” says Montreal actress Ayisha Issa. Photo by Dario Ayala /Montreal Gazette files

Montreal actress Ayisha Issa likes to do many of her own stunts, including those involving firearms for which she has extensive training.

“In the props I’ve used, they couldn’t ever put live ammo in the weapons. They wouldn’t work or fire at all if they did. Regardless, I would never be loading any kind of weapon myself. And the guns would all have to be thoroughly cleared before being handed over to me,” said Issa, a Prix Gémeaux winner for Unité 9 and one of the stars on the CTV/NBC medical series Transplant.

“There’s always a risk, but this (Rust) accident, while sounding like a fluke, is a shocking reminder of what can go wrong,” Issa added. “All the same, I can’t think of any more safety precautions that any set I’ve been on could take to prevent this. There are just so many steps taken to avoid accidents.”

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“We’ve never had a live round on any of our sets,” says stunt co-ordinator Jean Frenette.
“We’ve never had a live round on any of our sets,” says stunt co-ordinator Jean Frenette. Photo by Dave Sidaway /Montreal Gazette files

“Totally incomprehensible,” said Montreal stunt co-ordinator Jean Frenette. “I was shocked to learn about the death of (Hutchins). I can’t believe there was such a lack of protocol. There are never supposed to be live rounds on set. It just makes no sense at all.”

Frenette began his screen career as a stunt performer in Montreal 40 years ago and later became a stunt co-ordinator and action director on productions across North America. He has worked with firearms on scores of films and TV shows, always without incident.

“We’ve never had a live round on any of our sets,” said Frenette, who just completed production on Stephen King’s Pet Sematary prequel as well as two streaming series, Jack Reacher and See. “There are also different levels of blanks, where there is a different flame coming out but nothing else. And, of course, you never point your gun with blanks at anyone. I don’t understand how (Baldwin) pointed his gun at people on set. It’s the armourer’s job, plus the stunt co-ordinator and assistant director must have their eyes on this, too.”

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Frenette pointed out there are now also highly efficient CGI visual imagery and sound effects that can easily duplicate the look and sound of a discharged firearm.

“If you don’t go by the book and if producers try to cut corners to keep costs down, that’s when accidents can happen,” Frenette said. “Maybe that’s why the (Rust) camera crew walked away from the film before the accident. It’s very sad, but this didn’t have to happen.”

bbrownstein@postmedia.com

twitter.com/billbrownstein

  1. Alec Baldwin speaks on the phone in the parking lot outside the Santa Fe County Sheriff's Office in Santa Fe, N.M., after he was questioned about a shooting on the set of the film Rust on the outskirts of Santa Fe, on Thursday, Oct. 21, 2021. Baldwin fired a prop gun on the set, killing cinematographer Halyna Hutchins and wounding director Joel Souza, officials said.

    Alec Baldwin heart-broken over prop gun accident, problems reported on movie set

  2. A distraught Alec Baldwin lingers in the parking lot outside the Santa Fe County Sheriff's Office in Santa Fe, N.M., after he was questioned about a shooting on the set of the film Rust on the outskirts of Santa Fe, on Thursday, Oct. 21, 2021. Baldwin fired a prop gun on the set, killing cinematographer Halyna Hutchins and wounding director Joel Souza, officials said.

    Alec Baldwin seen consoling family of slain cinematographer as set problems mount

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